neo360shot Posted March 14, 2009 Report Share Posted March 14, 2009 i see a lot of promise in this deck...but a real problem with the hand comsumption here it goes 20 monsters 1 core chimar valafar1 gorz 3 core chimar powerhand3 core chimar guardian3 core chimar dragon3 Thunder King Rai-oh3 core chimar devil2 king tiger1 breaker Magic--123 burden of the mighty3 emergency steel core disposal3 Core-Chimair's Steel Core1 mst1 monster reborn1 smashing ground trap 123 reckless power disposal3 automatic laser2 dimensional prison2 bottomless1 oppression 1 cylinder Ok this deck is still ocg, but coming out in raging battleThe basic play of this deck to be as anti-meta as possible, it crushes lightsworns and blackwings alike. Truly a force to be reckoned with and the ability of iron core to keep coming back is just awesome. however i cannot draw when i do this, which gives my opponent a hand advantage. ANY IDEAS ON HOW TO FIX THIS Link to comment Share on other sites More sharing options...
Crow™ Posted March 15, 2009 Report Share Posted March 15, 2009 I think this deck is promising too.I was thinking of putting some continous trap/spell cards in to further shut-down the opponent,like Imperial Iron Wall (you would have to remove/replace the Dimensional prisons) and Prehistoric Biological Graveyard (From RGBT).I might end up using this deck style in tournaments to shut down the DAD duelists that made a joke out of me (and were kind enought to make sure I knew it). It will be really fun. Link to comment Share on other sites More sharing options...
neo360shot Posted March 15, 2009 Author Report Share Posted March 15, 2009 my sig mentions all of the decks core chimars counterzombieslightswornstwilightBLACKWINGSfariesone problem,with the hand problem, if rai-oh is out i am royally screwed, i would have to rely on things like devil or power hand to stop it Link to comment Share on other sites More sharing options...
Azuh Posted March 15, 2009 Report Share Posted March 15, 2009 Ice is horrible Don't run it Link to comment Share on other sites More sharing options...
neo360shot Posted March 15, 2009 Author Report Share Posted March 15, 2009 oh oops i misread the effect, didn't notice the special summon clause....any replacements? Link to comment Share on other sites More sharing options...
Toffee. Posted March 15, 2009 Report Share Posted March 15, 2009 Why is TC bieng a theme slave? Link to comment Share on other sites More sharing options...
neo360shot Posted March 15, 2009 Author Report Share Posted March 15, 2009 ok replacing ice with rai-ohlol they have a good/evil fetish, after all this is an american version of a japanese (insert good idea here) but it works for me....buwahahaha read the sighere is a question....if you have multiple core chimars out, do you need to discard iron core more than oncei mean are their effects cummulative or does one discard work for all Link to comment Share on other sites More sharing options...
neo360shot Posted March 15, 2009 Author Report Share Posted March 15, 2009 now about the hand problem... Link to comment Share on other sites More sharing options...
Crow™ Posted March 16, 2009 Report Share Posted March 16, 2009 With the continous trap cards, once they have lost their use, use Magic Planter(RGBT) to destroy it and draw 2 cards Link to comment Share on other sites More sharing options...
Toffee. Posted March 16, 2009 Report Share Posted March 16, 2009 if you have multiple core chimars out' date=' do you need to discard iron core more than oncei mean are their effects cummulative or does one discard work for all[/quote'] They are seperate monsters. The effects dont stack, And you need to discard multiple copies of the Iron Core. See, This is why the 'Core Chimars' are somewhat 'bad', Outside of decks that share the same Type. Link to comment Share on other sites More sharing options...
neo360shot Posted March 16, 2009 Author Report Share Posted March 16, 2009 ok thanks, i thought that 2 but i needed a second opinion Link to comment Share on other sites More sharing options...
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