Andinator Posted March 11, 2009 Report Share Posted March 11, 2009 this isnt my real deck, i just made this one for fun (i wanted to try using arcana force cards):Title: Arcana Lightsworn Swap Deckout Monsters: 233x Jain, Lightsworn Paladin2x Lyla, Ligtsworn Sorceress2x Ehren Lightsworn Monk3x Shining Angel3x Arcana Force 18 - The Moon3x Arcana Force 3 - The Empress3x Arcana Force 4 - The Emperor3x Arcana Force 1 - The Magician1x Arcana Force 7 - The Chariot Spells: 91x Creature Swap2x Dark World Dealings1x Fissure1x Smashing Ground1x Mystical Space Typhoon1x Monster Reborn2x Stumbling1x Foolish Burial1x Light Barrier Trap: 91x Give And Take2x Compulsory Evacuation Device3x Arcana Call3x Reversal of Fate1x Mask of Restrict Disection:Monsters: Basically, for the moon and the Empress, you want the tails effect. since the focus of this deck is to deck out your opponent by giving them your lightsworns, using the moon's tails effect becomes very potent, especially if you give the empress its tails effect and then use the moon to give the empress to your opponent. The magician is just here because if you get his tails effect, it doesnt matter since the main focus of this deck is to deck out your opponent, and if you need the lifepoints, throw it over to the other side with moon or creature swap. The Chariot is in here because just think of its heads effect combo: having the chariot destroy your own monster, and getting it back, then using moon to give your opponent back that lightsworn so you dont have to pay the deck discard. Shining Angel is in here because he can practically summon every monster in this deck, and most importantly the moon is in here since in this deck, both effects have a potential strength. also,you wont be tribute summoning him, instead you will be using cards like foolish burial and monster reborn to got him out. Spells: The Spells and traps are very important to this deck, but both for different reasons. the spells provide the methods of summoning and bringing back the moon, which is what dark world dealings and foolish burial is here for. Light Barrier is extremely important, as it can provide your monster with the effect it needs. as a side note, dont play light barrier when your opponent has your charriot as they could change its effect after they have already recieved it. Fissure and Smashing Ground are here just in case your opponent gets your chariot or make an advantage of your monsters. And i purposely didnt throw in heavy storm since this deck has field spells and continuouses. stumbling is in here for to prevent your opponent from destroying your key monsters. And creature swap, possibly even better than the moon since your opponent will have to keep the position and be unable to have it do offensive damage. Traps: The Traps provide both defense and give you a better chance of getting the effect you want. reversal of fate is around in case you get the wrong effect. arcana call is around in case you sent your moon to the graveyard early on without a revival card in your hand. compulsory evacuation device is to go up against D.A.D. or if you gave your opponent a card you may want back (like chariot). Give and take is like a one way creature swap from the graveyard. Finally the Mask of Restrict is around to prevent your opponent from tributing your lightsworns for upcoming core chimeras. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted March 11, 2009 Report Share Posted March 11, 2009 Where the hell are the Solar Recharges? You have 7 targets. Enough. The idea of combining Lightsworns with Arcana Force is not a good one. Especially when you ignore the good Arcana Force monsters. And giving your opponents your Lightsworns would only help them more so than hurt them. Especially with your choice in LS. In short. I dont see this working. Link to comment Share on other sites More sharing options...
Mutant Monster RAEG-HAPYP Posted March 11, 2009 Report Share Posted March 11, 2009 Where the hell are the Solar Recharges? You have 7 targets. Enough. The idea of combining Lightsworns with Arcana Force is not a good one. Especially when you ignore the good Arcana Force monsters. And giving your opponents your Lightsworns would only help them more so than hurt them. Especially with your choice in LS. In short. I dont see this working. Hey JD what about Charge:P And yeah I don't see this to work either Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted March 11, 2009 Report Share Posted March 11, 2009 Hey JD what about Charge:P Slipped my mind somehow. Link to comment Share on other sites More sharing options...
Andinator Posted March 11, 2009 Author Report Share Posted March 11, 2009 haha. im a lot better at deck making, i just prefer imagining decks that are really odd. you didnt get the point of the deck though JD. the point was not to make a good deckout deck, but to make a deck using arcana force and lightsworn. if i wanted to, i would never have made an arcana force deck. i just like to play around with that to see if i can make a deck using the arcana's negative effect Link to comment Share on other sites More sharing options...
Sander Posted March 11, 2009 Report Share Posted March 11, 2009 Arcana Force and LS don't mix togheter =/ Link to comment Share on other sites More sharing options...
Andinator Posted March 11, 2009 Author Report Share Posted March 11, 2009 i no that. but as i said in the above post, i like to try to do odd decks. just a fun thing to do Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted March 12, 2009 Report Share Posted March 12, 2009 haha. im a lot better at deck making' date=' i just prefer imagining decks that are really odd. you didnt get the point of the deck though JD. the point was not to make a good deckout deck, but to make a deck using arcana force and lightsworn. if i wanted to, i would never have made an arcana force deck. i just like to play around with that to see if i can make a deck using the arcana's negative effect[/quote'] I prefer using LS to speed up Decks that really need it. Arcana Force itself is a very inconsistent archetype. That is the real problem with them. Link to comment Share on other sites More sharing options...
Andinator Posted March 12, 2009 Author Report Share Posted March 12, 2009 yea i no. i just wanted to try it Link to comment Share on other sites More sharing options...
♫Griffinsusername♫ Posted March 13, 2009 Report Share Posted March 13, 2009 we know, and we are saying, "good try" but it just doesn't work. Generaly, all LS combos just don't work Link to comment Share on other sites More sharing options...
Smeg Posted March 13, 2009 Report Share Posted March 13, 2009 we know' date=' and we are saying, "good try" but it just doesn't work. Generaly, all LS combos just don't work[/quote'] *coughTWILIGHTcough* Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted March 14, 2009 Report Share Posted March 14, 2009 Generaly' date=' all LS combos just don't work[/quote'] LOLYCM. Link to comment Share on other sites More sharing options...
moneypony Posted March 14, 2009 Report Share Posted March 14, 2009 don't use the good LS to swap with themuse the ones they can't take much advantage of like:Lumina (i don't think they can summon from your graveyard)GragonithUsed up Celestia the most easiest choice would be to swap Jain or Lyla with Lumina because it mills 3 a turn and they only get a 1000 ATK monster unless they run LS Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 14, 2009 Report Share Posted March 14, 2009 This Deck is truly terrible. Er, as mentioned previously. Link to comment Share on other sites More sharing options...
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