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Hino-Dark World-Zombie WTF


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Monsters: 19

2 x Rainbow, Overlord of Dark World (You will See why)

2 x Gold, Wu-Lord of Dark World

1 x Silver, I FORGET HIS NAME! lol

3 x Hino Kagu Tsuchi

 

1 x Mezuki

2 x Goblin Zombie

2 x Pyramid Turtle

3 x Zombie Master

1 x Card Trooper

1 x Treeborn Frog

1 x Morphing Jar

 

Spells: 19

2 x Zombie World

3 x Creature Swap

3 x Book of Life

1 x Lightning Vortex

2 x Dark World Lightning

2 x Allure of Darkness

1 x Cosr

1 x Monster Reborn

1 x MST

1 x Heavy Storm

1 x Card Destruction

 

Traps:

3 x Battle Mania

 

So Yeah,

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So the point of this deck is to swap your Hino Kagu Tsuchi, use Battle Mania to have it attack, have your hand be discarded, send loads of Zombies and Dark World Cards to the Graveyard. Summon the Dark World cards, then use things like Zombie Master and Mezuki to summon loads of Zombies when their field has been cleared by Gold/Rainbow. Then Attack for game.

 

This is probably HELL inconsintent.

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or, or, since the point of this deck is to actually get out hino-trollish, you could just... attack with him!

actually, come to think of it, thats retarded.

battle mania can only be activated on your opponents standby. hino would return to your hand at the end of any turn you creature swapped him. it would never get to attack.

now, if you crashed something into it, thats a different story, but its still a bit weird. its very, very situational. not fond of it.

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So the point of this deck is to swap your Hino Kagu Tsuchi' date=' use Battle Mania to have it attack, have your hand be discarded, send loads of Zombies and Dark World Cards to the Graveyard. Summon the Dark World cards, then use things like Zombie Master and Mezuki to summon loads of Zombies when their field has been cleared by Gold/Rainbow. Then Attack for game.

 

This is probably HELL inconsintent.

[/quote']

Creature swap isn't a trap. And your opponent can't attack in your turn, so the point of it is?

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