No Life King Posted March 3, 2009 Report Share Posted March 3, 2009 I've always been a huge fan of spellcasters and with the recent release of Crimson Crisis and the coming of the new structure deck I figured I'd see what I could come up with. the deck needs a little work so any tips and advice would be greatly appreciated. ~Magical City~ Monsters:202x Divine Magician Deity Endymion 2x Mage Knight Defender3x Magical Exemplar2x Crystal Seer1x Breaker the Magical Warrior3x Apprentice Magician2x Toon Gemini Elf3x Nights end Sorcerer2x Old Vindictive Magician Spells:213x Spell Power Grasp2x Instant Fusion2x Shrink2x Magical Citadel of Endymion 1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon2x Magical Dimension1x Brain Control3x Toon Table of Contents1x Arcane Barrier 2x Enemy Controller Traps:32x Magician Circle1x Torrential Tribute Extra Deck:3x Musician King3x Arcanite Magician2x Tempest Magician2x Stardust Dragon2x Black Rose Dragon1x Goyo Guardian2x Magical Android Link to comment Share on other sites More sharing options...
deathghost101 Posted March 3, 2009 Report Share Posted March 3, 2009 I'm going to tell you almost the same thing I told The Crimson King,Make a better spellcaster deck. You need more traps to protect your life points. (Don't take this as an insult, but I don't see a real stradegy.)I'm not the type of person to make anyone look like a dumass, so don't be to upset because of what I said. k? Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 3, 2009 Report Share Posted March 3, 2009 your trying to hard to summon Arcanite, and your spell counter speed is a bit low, since you have no search or draw cards to produce them faster. and just because your making a spell counter deck does not mean nearly every monster must use them. -2 dark red enchanter-2 magical blast-1 instant fuse noodles. +2 toon gemini elf+3 toon table of contents. that will get you a fast and easy way to get a 1900 ATK monster and throw 3 spells out to charge up everything. since your running mage knight defender, replace vortex with T.T., mage knight will keep your monsters from getting killed while wiping your opponent's field clean. remove the libraries, the power of the city says that the card must have the requirements met through it's own gathering power to be able to us the city in place of the cost. replace them with crystal seers, they are level 1, so they can be used to summon arcanite with a level 4 and a level 2, which is one of the goals in this deck, and they let you search draw from your top 2 cards of your deck. since you are NOT playing night's end sorcerer, replace the magical Dimensions with 2 shrinks. you have no other need for it than to kill something, and you should not rely on your opponent's deck for a use for it. side them instead. remove 1 of the magical cities and replace it with terraforming. unlike spellcaster village, the city does not keep it's current level of usefulness when you play the second or third, it will instead lose all of it's counters. so drawing a second city means it's a dead draw. use terraforming instead to thin the deck and place the second copy in your hand if you already have the first. this puts more spell-counters on he field and removes the chance for a dead draw. see if you can fit in arcane barrier, it gains counters for killed spellcasters on ether side of the field, and if it gets destroyed, all it's counters go to the city, and if they don't, you use it to draw more cards. Link to comment Share on other sites More sharing options...
deathghost101 Posted March 3, 2009 Report Share Posted March 3, 2009 that to.I'm not really to good with spell counter decks. I'm better with machine, and regular spellcaster decks. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 3, 2009 Report Share Posted March 3, 2009 that to.I'm not really to good with spell counter decks. I'm better with machine' date=' and regular spellcaster decks.[/quote'] then you should know, in spell-counter decks, quick play spells are your traps. it is to increase the number of spell-counters on the field. Link to comment Share on other sites More sharing options...
deathghost101 Posted March 3, 2009 Report Share Posted March 3, 2009 [quote='werewolfjediThank. that's acually really good advice I can give to my friend.He tried to make a spell counter deck. It really didn't do to good.last time I deuled him he didn't even get any spell counters on his monsters.He didn't know how to use his cards well. Link to comment Share on other sites More sharing options...
No Life King Posted March 3, 2009 Author Report Share Posted March 3, 2009 Changes Made, Thanks for the help guys :D Link to comment Share on other sites More sharing options...
deathghost101 Posted March 3, 2009 Report Share Posted March 3, 2009 I didn't help to much but, no problen. Link to comment Share on other sites More sharing options...
Smeg Posted March 3, 2009 Report Share Posted March 3, 2009 I'm going to tell you almost the same thing I told The Crimson King' date='Make a better spellcaster deck. You need more traps to protect your life points. (Don't take this as an insult, but I don't see a real stradegy.)I'm not the type of person to make anyone look like a dumass, so don't be to upset because of what I said. k?[/quote']whats stradegy?isn't it Strategy?Anyway, it's an okay deck -1 Assault-er+1 Sangan Link to comment Share on other sites More sharing options...
deathghost101 Posted March 3, 2009 Report Share Posted March 3, 2009 what do you expect, I'm not to good with spelling. Link to comment Share on other sites More sharing options...
Smeg Posted March 3, 2009 Report Share Posted March 3, 2009 Nk, but don't tell people to 2 run 20+ monsters because there, you are wrong. Link to comment Share on other sites More sharing options...
tonisanoob Posted March 3, 2009 Report Share Posted March 3, 2009 dont use assault mode! replace for old vindictives threatening roar is unneeded Link to comment Share on other sites More sharing options...
deathghost101 Posted March 3, 2009 Report Share Posted March 3, 2009 20+ monsters always works for me. Every deck I used I aways have 20+ monsters.(Thats why I Suggested it.) Link to comment Share on other sites More sharing options...
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