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New Six Samurai Deck (would love suggestions)


On a scale, 1-5, how good is this deck (given my beatdown play-style)?  

  1. 1. On a scale, 1-5, how good is this deck (given my beatdown play-style)?

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Well, here's my new deck, recently edited to fit the March 2009 Banlist. It's not much, but I love Yu-gi-oh!, so it'd be awesome to hear what some expert duelists have to say to help me get better at the game!

 

Card names in bold are cards that I don't yet own, but am about to own, so will add to my deck soon.

 

Card names in italics are cards I'm thinking of removing when I get the cards in bold.

 

MONSTER CARDS - 24

3 Grandmaster of the Six Samurai

1 Enishi, Shien's Chancellor

1 Great Shogun Shien

3 The Six Samurai - Zanji

3 The Six Samurai - Irou

2 The Six Samurai - Kamon

2 The Six Samurai - Yaichi

2 The Six Samurai - Nisashi

2 The Six Samurai - Yariza

2 Chamberlain of the Six Samurai

2 Spirit of the Six Samurai

3 Destiny Hero - Defender

1 Command Knight

1 Ninja Grandmaster Sasuke

 

SPELL CARDS - 16

2 Reinforcement of the Army

2 The Warrior Returning Alive

1 The A. Forces

1 The A. Forces (another copy)

1 Monster Reborn

1 Cunning of the Six Samurai

1 Mage Power

2 Axe of Despair

1 Fusion Blade Murasame Blade

1 My Body as a Shield

1 Mystical Space Typhoon

1 Swords of Revealing Light

1 Heavy Storm

1 Reasoning

 

TRAP CARDS - 10

2 Swiftstrike Armor

1 Breakthrough!

2 Robbin' Goblin

1 Sakuretsu Armor

1 Seven Tools of the Bandit

1 Bottomless Trap Hole

1 Spell Shield Type-8

1 Ultimate Offering

 

SIDE DECK (not much strategy here, I just put some cards that I thought were cool together :?)

1 Exchange, 1 Summoned Skull, 1 Double Snare, 1 Fissure, 1 Weapon Change, 1 Raigeki Break, 1 Megamorph, 1 Backs to the Wall, 1 Rush Recklessly, 1 Lightning Blade, 1 Tenkabito Shien, 1 Trap Jammer, 1 Twister, 1 Throwstone Unit, 1 Double-Edged Sword Technique

 

My Play Style: In case you couldn't tell, I used to play with a Beatdown deck, so this deck uses Axe of Despair and the other Equip cards in order to boost attack, then utilizing the Six Samurais' abilities to swarm the field, dealing high direct damage!

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1st of all 50 cards is a bad thing cut it down to about 40 cards. Less cards the more consistent the deck will become.

2nd D-Hero Defender although it has a high defense its effect is horrible allowing your opponent to draw more cards is a big mistake and plus Six Samurais don't need a hi defense. If you want some defense use Spirit Reaper it can't be destroyed by battle and has a nice effect you could use from time to time.

3rd Reinforcement of the Army is limited.

4rth Equips and The A. Forces actually slow down Six Samurais.

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-1 RoTA

-2 Chamberlain of the Six Samurai

-1 Ninja

-2 Defenders

+2 Shoguns

-1 Command Knight

+1 Hand of the Six Sammy

-1 Sak

-2 Robbin Goblin

-1 Breakthrough

-1 Spell Shield

ah sutff it. Fix your own deck. Search itup on wikia or something.

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