werewolfjedi Posted March 2, 2009 Report Share Posted March 2, 2009 Each time a Spellcaster-Type monster(s) is destroyed, place 1 Spell Counter on this card (max. 4). By sending this card and 1 face-up Spellcaster-Type monster you control to the Graveyard, draw a number of cards equal to the number of Spell Counters that are on this card. apprentice magician + arcane barrier= something that shouldn't work, but does. I played this in my village deck, and I pulled off play this, summon apprentice, add counter to it, get it killed, search for seer, flip seer on my turn, and then tribute it for a 2 card draw at least 5 times in 7 duels. people don't waste kill power on it, and then suddenly I get a +1. discuss how this card bad-ness actually makes it better. it's funny really. Link to comment Share on other sites More sharing options...
Guest Star Posted March 2, 2009 Report Share Posted March 2, 2009 I don't understand how it's bad in the first place. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 2, 2009 Author Report Share Posted March 2, 2009 I don't understand how it's bad in the first place. its a continuous spell card that must wait for spellcasters to get killed to even let me draw, and to draw, I have to give up another one. Link to comment Share on other sites More sharing options...
tonisanoob Posted March 2, 2009 Report Share Posted March 2, 2009 this card is good, its not bad :P Link to comment Share on other sites More sharing options...
Toffee. Posted March 2, 2009 Report Share Posted March 2, 2009 Why you have tribute a Spellcaster-Type, is beyond me.I guess because a +3 is overkill, And they had to make it a +2? LOLWUT? Although, Wc08... Thanks to Konami's oh-so geneious programming skillz, Gladiator Beast Respite is a freakin free +2 :/ Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 2, 2009 Author Report Share Posted March 2, 2009 this card is good' date=' its not bad :P[/quote'] I'm leaving myself wide open for an attack, how is that good? still, it works better than I expected. Link to comment Share on other sites More sharing options...
Azmodius Posted March 3, 2009 Report Share Posted March 3, 2009 Its broken. Link to comment Share on other sites More sharing options...
Sleepy Posted March 3, 2009 Report Share Posted March 3, 2009 this card is good' date=' its not bad :P[/quote'] I'm leaving myself wide open for an attack, how is that good? still, it works better than I expected. -its because Spell Counters can be put in there by other card effects to make it faster.-I tested this card in my spell counter deck (mixed JP with English cards) and I never bother using this with less than 3 counters, which takes 2 turns at most to get.-you usually loose 1 (lets say, apprentice magician) for drawing 3 to 4 cards... I have to say Konami is trying to make this card look like it has a disadvantage by making us think the reasons you are proposing to us. but this card is good and it seems like everyone noticed ;) .. but I would only run 1 in my deck. I tried with 2 and I draw both half the time togheter, 1 is great, 2 is dead draw... :) Link to comment Share on other sites More sharing options...
evilhorus Posted March 3, 2009 Report Share Posted March 3, 2009 Its mehish....I like it though Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted March 3, 2009 Report Share Posted March 3, 2009 I wouldn't main it, when there are much better options available. Link to comment Share on other sites More sharing options...
.:pyramid:. Posted March 3, 2009 Report Share Posted March 3, 2009 does this work with magical city????? Link to comment Share on other sites More sharing options...
Spiff! Posted March 3, 2009 Report Share Posted March 3, 2009 Hmmm.This card is Basically SSU for 'Casters. Nice. Link to comment Share on other sites More sharing options...
Father Wolf Posted March 3, 2009 Report Share Posted March 3, 2009 decent card is truly decent Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 3, 2009 Report Share Posted March 3, 2009 This is an interesting card...pulled it in my 1st pack of CRMS...Is good. Link to comment Share on other sites More sharing options...
Sleepy Posted March 3, 2009 Report Share Posted March 3, 2009 This is an interesting card...pulled it in my 1st pack of CRMS...Is good. does it happen to be a rare or a super rare? :? I've been wondering about that. Link to comment Share on other sites More sharing options...
NeoPaladin2008 Posted March 4, 2009 Report Share Posted March 4, 2009 ^rare IIRC Link to comment Share on other sites More sharing options...
Spiff! Posted March 4, 2009 Report Share Posted March 4, 2009 Actually,Common. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 5, 2009 Author Report Share Posted March 5, 2009 Actually' date='Common.[/quote'] no, it's a normal rare, which means you can find it easy enough. I run two myself, since I have tempest and arcanite as well, these counters are a good way to sub for magical city until it comes out. plus, I can get rid of it to draw. and just to say, it counts any spellcasters destroyed, not just in battle, and not just yours, so lightsworn spellcasters you kill can charge this thing up as well. it was funny really, he summoned up 3 lumina and wulf, and I T.T. while this is on the field. fully charged, I used it to draw 4 next turn. his only response was "dude, that's not right." Link to comment Share on other sites More sharing options...
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