cerberus21 Posted March 1, 2009 Report Share Posted March 1, 2009 I just posted a deck, and apparently it totally SUCKED. I could use some deck building strategies so my next 1 isn't a total flop. Anyone care to tell me how to start from scratch and build a tourny-owning deck, step-by-step? Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 1, 2009 Report Share Posted March 1, 2009 I looked at your deck. Four pieces of advice before you make any new decks. 1. Spells and Traps combined should be about the same as the number of monsters, except in special decks. 2. Keep it in the 40-43 range. 3. Run things in multiples, decks that only have one copy of every card will not function. You didn't run a single card in multiples, when most cards do best run in threes. 4. Have a theme and win condition in mind. Link to comment Share on other sites More sharing options...
cerberus21 Posted March 1, 2009 Author Report Share Posted March 1, 2009 Thx. I did run 3 Sakuretsu Armors...(weak defense for that piece of junk, i know) Link to comment Share on other sites More sharing options...
The Crimson King Posted March 1, 2009 Report Share Posted March 1, 2009 All right. 1.First, look through all of your cards and take out the cards that work well together, have decent efects, and have decent stats.2.Then seperate those cards into 3 piles: Monsters, Spells, and Traps.3.The next step is trimming that pile of cards down to as close to 40 as possible(it's easier to draw the cards you need when the chances are 1-3:40 instead of 1-3:50-60.4.The best way to seperate cards into cards you need and don't need is by asking yourself this simple question for each card: will this card help me if I draw it when I'm losing?5.After reading this, you should have a better deck than you originally started with(just make sure to read the banned/limited list if you're playing in tournaments;)). Link to comment Share on other sites More sharing options...
cerberus21 Posted March 1, 2009 Author Report Share Posted March 1, 2009 I'll be sure to do tht. I think thts the best suggestion i've gotten from anybody, on or off the site!! Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 1, 2009 Report Share Posted March 1, 2009 Additionally, it may be best to build your deck around a pre-made archetype such as Lightsworns or Gladiator beasts, where there are established "best ways" of running them. Link to comment Share on other sites More sharing options...
The Crimson King Posted March 1, 2009 Report Share Posted March 1, 2009 Additionally' date=' it may be best to build your deck around a pre-made archetype such as Lightsworns or Gladiator beasts, where there are established "best ways" of running them.[/quote']I would have to agree with that, except that not all people have the money to run those types. Link to comment Share on other sites More sharing options...
cerberus21 Posted March 1, 2009 Author Report Share Posted March 1, 2009 I don't really like any of the archetypes except for E-heroes (which get dominated), evil heroes (don't own enough of the fusions), and archfiends (i have an archfiend deck... but they're pretty risky.) Link to comment Share on other sites More sharing options...
The Crimson King Posted March 1, 2009 Report Share Posted March 1, 2009 I don't really like any of the archetypes except for E-heroes (which get dominated)' date=' evil heroes (don't own enough of the fusions), and archfiends (i have an archfiend deck... but they're pretty risky.)[/quote']Do you like Plants? Link to comment Share on other sites More sharing options...
cerberus21 Posted March 1, 2009 Author Report Share Posted March 1, 2009 Like the type (not archetype)? Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted March 1, 2009 Report Share Posted March 1, 2009 Okay, when deciding what sort of deck to make, here are the biggest factors: 1. Archetypes. These are generally made to work together, making the task of figuring out what to put in the deck vastly easier. 2. Type/Attribute based decks. It's good to focus on one type or attribute, but ONLY if they actually have effects that benefit each other. There's no benefit in running all Pyros if their effects are totally uncooperative and have no synergy. 3. Win condition/OTK decks. These are centered purely around executing a small list of combos that ensure victory. In order to build this, just choose one combo that you know can win reliably, then center the rest of the deck around drawing and executing the combo. 4. Single-Strategy decks. Good examples of these are beatdown and burn. You just select cards that work well with that strategy though they may not be related. For instance, run many high-attack monsters with few drawbacks in beatdown, though they may be from different attributes or archetypes. All that matters is that they fit the theme. Link to comment Share on other sites More sharing options...
The Crimson King Posted March 1, 2009 Report Share Posted March 1, 2009 Like the type (not archetype)?Both. Link to comment Share on other sites More sharing options...
cerberus21 Posted March 1, 2009 Author Report Share Posted March 1, 2009 I don't have many of either. Sorry i have to log off but i'll probably post more tomorrow, so plz, continue what you were saying, i really need help. Link to comment Share on other sites More sharing options...
deathghost101 Posted March 1, 2009 Report Share Posted March 1, 2009 Just try to find a strategy thats good for you.Make a deck with high defense, or a deck that deals more direct damage like my machine deck. Link to comment Share on other sites More sharing options...
Mysty Posted March 1, 2009 Report Share Posted March 1, 2009 Here's my tip: Run tons of staple cards, but make sure tat you still have a theme and that none of the staple cards go against your theme. Link to comment Share on other sites More sharing options...
The Crimson King Posted March 1, 2009 Report Share Posted March 1, 2009 Here's my tip: Run tons of staple cards' date=' but make sure tat you still have a theme and that none of the staple cards go against your theme.[/quote']You forgot the most important detail. Run many staple cards, but don't overfill your deck with staples. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted March 1, 2009 Report Share Posted March 1, 2009 A good tip is to even out the Monsters, Spells, and Traps to make the deck work correctly. ^_^ Link to comment Share on other sites More sharing options...
Santi :D Posted March 2, 2009 Report Share Posted March 2, 2009 I would recommend running less than 20 monsters, moar spells and traps for defense. I would also recommend you first before even making a deck is going the suburban mall, pick out flashy packs of ketchup and stuff it down your pants. Link to comment Share on other sites More sharing options...
Toffee. Posted March 2, 2009 Report Share Posted March 2, 2009 Anyone care to tell me how to start from scratch and build a tourny-owning deck' date=' step-by-step?[/quote'] Cerberus, Look, You cant exactly win a 'Tourny' unless you spend like $500+See, This is whare Kaiba comes in. Link to comment Share on other sites More sharing options...
Santi :D Posted March 2, 2009 Report Share Posted March 2, 2009 Kaiba dont like them poor fools. Link to comment Share on other sites More sharing options...
Mister Sir Posted March 2, 2009 Report Share Posted March 2, 2009 Tip-Almost always have a good line-up of Staples and Chainable Traps. Link to comment Share on other sites More sharing options...
Spiff! Posted March 2, 2009 Report Share Posted March 2, 2009 Like Compulsory. Link to comment Share on other sites More sharing options...
Toffee. Posted March 2, 2009 Report Share Posted March 2, 2009 Tip-Almost always have a good line-up of Staples and Chainable Traps. What about Quick-Play Spells? o_O Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 2, 2009 Report Share Posted March 2, 2009 ok, to begin, what you want to do is decide how the deck will attempt to win.good examples are: beatdown ( attack until they stop moving.) lockdown ( make all their cards worthless as possible.) destruction-direct attack ( gadget decks do this often.) exodia turbo ( a good deck idea that just has one problem, not consistent.) and burn ( playing a lot of cards that just deal damage to their life points directly.) once you have made your choice, your next task is to look through your card collection for cards that will help get you closer to that goal. take them all out. this is what your deck should come from. look through the cards and try and see if you can find any sort of theme in them, if you can, use that theme, it should help make your deck better. if you have found a theme, add cards that help that theme get closer to your goal. once you have 30-35 cards that all work around that theme, you can fill the rest with "staple" cards that can help any deck, like monster reborn or heavy storm. if have not found a theme, your job is a bit harder. you must construct your own set of cards that work together to win. try sticking to a single area, and it might allow for other cards to be added in. for example, if you find a lot of your monsters are in there for their effects, and you aren't attacking often, then cards like level limit area B and gravity bind will help you win. that should help you get better. Link to comment Share on other sites More sharing options...
Tekken Ham Posted March 2, 2009 Report Share Posted March 2, 2009 Get high. That's how I build my decks. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.