L33t Jenkins Posted March 1, 2009 Report Share Posted March 1, 2009 The main aim of the deck is getting one of my hard hitting Synchros out like Stardust, Black Rose and Colossal Fighter (Colossal Fighter only used if my graveyard is packed with warriors) Please tell me what are the main weakness's to the Deck is and I'll try my best to fix it. Monsters The Tricky x1Blackwing - Sirocco of the Dawn x1Blackwing - Bora the SpearBlackwings are here for a quik swarm for easy Synchro Summon and as a beatstickTwin-Sword Marauder x2acts as a beatstickMaruading Captian x1Speed Warrior x2Quilbolt Hedghog x3Noisy Gnat x3Sonic Chick x1Copycat x1Mind Protector x1Cyber Valley x1Turbo Booster x1Trap Eater x1Hyper Synchron x1Rose Warrior of Revenge x2Magna Drago x1Psychic Commander x2Dark Resonator x1Junk Synchron x1Krebons x1Dark Tinker x 1Debris Dragon x2Frequency Magician x1Jutte Fighter x2Sinister Sprocket x1Tuner Warrior x1Water Spirit x1 Spell CardsDouble Summon x1Smashing Ground x1Lightninig Vortex x1Junk Barage x1Fightinig Spirit x1Synchro Boost x1 Trap Cards x1Prideful Roar x1Threatening Roar x1Half or Nothing x1Sakurestu Armor x1Scrap-Iron Scarecrow x1All traps are really there to negate my monsters being destroyed Extra DeckColossal Fighter x1Thought Ruler Archfiend x1Avenging Knight Parshath x1Gaia Kinght, the Force of Earth x1Stardust Dragon x1Black Rose Dragon x1Psychic Life Trancer x1Junk Warrior x1 Link to comment Share on other sites More sharing options...
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