Ookami Moriyama Posted March 4, 2009 Report Share Posted March 4, 2009 I like WIND monsters they're awsome so I decided to make a WIND Archetype here are the Kings: Air King RaiwingWIND5Warrior / EffectATK 1500 / DEF 1000 Increase the ATK of this card by 100 for each card in your hand. When this card destroys an opponent's monster by battle, you can negate Battle Damage inflicted to your opponent. If you do, destroy 1 Spell or Trap Card on the field. This card can attack twice during your Battle Phase. Rocket King MickorWIND6Machine / EffectATK 2200 / DEF 1200 When this card is Summoned (including Special Summon) successfully, select and activate 1 of the following effects: - Add 1 "Wing King Zeazor" from your Deck to your hand. Then shuffle your Deck. - Discard 1 card from your hand to Special Summon 1 "Wing King Zeazor" from your hand to your field in face-up Attack Position. Wing King ZeazorWIND5Machine / EffectATK 2000 / DEF 1000 When this card is Summoned (including Special Summon) successfully, select and activate 1 of the following effects: - Add 1 "Rocket King Mickor" or 1 "Helicopter King Kyle" or 1 "Flying Cannon King Krush" from your Deck to your hand. Then shuffle your Deck. - Discard 1 card from your hand to Special Summon 1 "Rocket King Mickor" from your hand to your field in face-up Attack Position. - Remove your entire Graveyard from play to Special Summon 1 "Helicopter King Kyle" and 1 "Flying Cannon King Krush" from your hand to your field in face-up Attack Position. Helicopter King KyleWIND4Machine / EffectATK 1500 / DEF 900 When this card is Summoned (including Special Summon) successfully, you can Special Summon 1 "Flying Cannon King Krush" from your hand to your field in face-up Attack Psition. Flying Cannon King KrushWIND4Machine / UnionATK 1000 / DEF 900 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Helicopter King Kyle" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 500 and decrease it's DEF by 400. The equipped monster cannot be destroyed by battle. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Spaceship King Atlantis AlphaWIND4Machine / EffectATK 1700 / DEF 300 Once per turn, during your Battle Phase, if this card destroys a monster by battle, you can select 1 face-down monster on your field. If the selected monster is a Flip Effect Monster, it's effect cannot be negated. (The effect is applied when the selected monster is Flip Summoned or flipped face-up.) Spaceship King Atlantis BetaWIND4Machine / UnionATK 0 / DEF 0 Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to 1 WIND "King" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, the equipped monster is unaffected by the effect of your opponent's cards. Battle Damage inflicted to the equipped monster is reduced to 0. When this card is destroyed and sent to the Graveyard, you can Special Summon it at the End Phase of the turn it was destroyed in face-up Attack Position. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) Airjet King DinyllosWIND4Machine / TunerATK 1400 / DEF 600 Increase the ATK of this card by 100 for each card in your hand. During your Battle Phase, if you control another face-up WIND "King" monster, Battle Damage you inflict to your opponent with this card is doubled. When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card on your opponent's field. Link to comment
Guest Supreme Gamesmaster Posted March 7, 2009 Report Share Posted March 7, 2009 Zeazor and Mickor are useless; you'll never get them out save by Special Summoning, and then they're just beatsticks. Mickor is even useless when Normal Summoned; Zeazor, on the other hand, is heaven for Macro Cosmos-based Decks. Kyle and Krush are both useless. Link to comment
Ookami Moriyama Posted March 7, 2009 Author Report Share Posted March 7, 2009 Zeazor and Mickor are useless; you'll never get them out save by Special Summoning' date=' and then they're just beatsticks. Mickor is even useless when Normal Summoned; Zeazor, on the other hand, is heaven for Macro Cosmos-based Decks. Kyle and Krush are both useless.[/quote'] ok then just wait for the other cards and you'll see what I'm talkin' 'bout I'll post 'em soon Link to comment
Ookami Moriyama Posted April 4, 2009 Author Report Share Posted April 4, 2009 cards added plz rate ^_^ Link to comment
Toffee. Posted April 4, 2009 Report Share Posted April 4, 2009 Floating battleships/spaceships = win Link to comment
Ookami Moriyama Posted April 28, 2009 Author Report Share Posted April 28, 2009 Floating battleships/spaceships = win Thankyou ;) anyone else Link to comment
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