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The "genie" is out the bottle. Anything that can be programmed on will have a higher chance of bots. Greed is built into the human experience, and more people touch grass than be online.
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It's okay, I'm still happy you wanted to help.
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Raigeki Swordsman Level 5 WIND Warrior/Effect 2200 ATK / 2100 DEF You can reveal 1 "Raigeki" in Deck; Special summon this card from your hand or GY, then destroy all cards your opponent owns or controls in this card's column as possible. If you activated "Raigeki" this turn (Quick Effect): You can send this card from your Deck to the GY; Destroy all monsters your opponent controls. You can activate 1 effect of "Raigeki Swordsman" per turn and only once that turn. Next:
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Generic Ritual Spell and Ritual Monster (Written)
Mzse1216 replied to Sugar The Kid's topic in Realistic Cards
I think Ritcher is well-made and fine as it is. It's useful, but also balanced. It reminds me of Sauravis, the Ancient and Ascended in that it's a Ritual and a hand trap. Good job! Mutation Ritual needs some tuning, though. As it stands right now, you could use Instant/Ready Fusion to summon any generic Level 4 Fusion, or use any Pendulum engine, then go into Nekroz of Unicore and your opponent can't use Extra Deck monster effects. There's also several Gishki monsters that you could use to handloop the opponent before they can take a turn. I would make it destroy the monster during the end phase if it's summoned from the Deck and you can only use its first effect once per turn. This way it avoids potential abuse. That's my opinion.- 1 reply
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https://ygorganization.com/spykidsddd/ 25PP-JP014 DD Count Surveyor / D/D Count Surveyor Level 8/DARK/Fiend/Pendulum/Effect <1> Pendulum Effect: (1) Once per turn, if you Pendulum Summon a “D/D/D” monster(s): You can target 3 monsters your opponent controls with the same Type or Attribute as each other; Tribute 2 of those face-up monsters, and if you do, the other gains ATK/DEF equal to the total ATK/DEF the Tributed monsters had on the field. Monster Effect: You can only use the 1st and 2nd monster effect of this card’s name each once per turn. (1) You can discard 1 other “D/D” monster; Special Summon this card from your hand. (2) If this card is Normal or Special Summoned: You can add 1 “D/D” monster with 0 ATK or DEF from your Deck to your hand. 2000/2000 25PP-JP015 DD Scale Surveyor / D/D Scale Surveyor Level 2/DARK/Fiend/Pendulum/Effect <9> Pendulum Effect: You can only use the Pendulum Effect of this card’s name once per turn. (1) During the Standby Phase: You can target up to 2 cards in the Pendulum Zone; their Pendulum Scales become 0 until the end of this turn. Monster Effect: You can only use the 1st, 2nd, and 3rd monster effect of this card’s name each once per turn. (1) If you control a “D/D” Pendulum Monster Card: You can Special Summon this card from your hand. (2) If this card is Normal or Special Summoned: You can make its Level become 4. (3) If this card is sent to the GY or added to the Extra Deck face-up: You can target 1 “D/D” Pendulum Monster Card you control; return it to the hand. 0/1000
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https://ygorganization.com/motorkourcivilization/ 25PP-JP001 モーター・カイザル Motor Kaiser Level 5/DARK/Machine/Effect You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 DARK Machine monster. (2) You can target 1 monster you control; destroy it, then you can Special Summon 1 “Engine Token” (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. 2000/1400
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https://ygorganization.com/crowleyandverre/ 天賦の魔導士(ギフト・オブ・マギストス)クロウリー Gift of Magistus Crowley [Crowley, the Gifted of Magistus] Level 4/DARK/Spellcaster/Effect You can only use the (1)st and (2)nd effect of this card’s name each once per turn. (1) If this card is added to your hand, except by drawing it: You can Special Summon it. (2) If this card is Normal or Special Summoned: You can Fusion Summon 1 “Magistus” or “Invoked” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. (3) If this face-up card is used as Fusion Material, it can be treated as “Aleister the Invoker”. 1800/1000 25PP-JP019 結晶魔術(ヴェール・マジック) 光の涙 Verre Magic Hikari no Lacrima (Verre Magic – Lacrima of Light) Spell/Quick-Play (This card is always treated as a “Magistus” and “Witchcrafter” card.) (1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn). ● If you control a “Magistus” or “Witchcrafter” monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 “Magistus” or “Witchcrafter” monster from your hand or Deck.
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Thank you, and that's a good idea I will think of something and post it here :)
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Kinda neat to see so many people come back all at once. Makes the site feel a lot more lived in.
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NEW CARD !YAY! ilet the real robtop do it🙂
The Nyx Avatar replied to souhaila's topic in Casual Cards
Post cards like this in the thread Joke and Overpowered Cards moving forward. Not in its own thread -
hi everyone IM BACK ON LINE
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LazerSwordKirbo started following A New Age
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Really neat idea, but the fusion's negate effect's level caping text isn't very clear. I would recommend replacing the "(Max 2.)" with "This card's level cannot be increased to a level greater than 2." or "This card's level cannot be increased to a level greater than 2 by its own effect." Also, this would be really strong in tearlament.
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Summoned Skull: The Ultimate Archfiend? (Written)
Horu replied to Sugar The Kid's topic in Casual Cards
All of the Summoned Skull retrains are treated as Summoned Skull while on the field and float into the OG Summoned Skull. Ideally, the idea of Summoned Skull is that he's generally a demon you can't get rid of. Especially given Mystic Plasma Zone and Makiu would wipe most fields to date. -
Wrong section. These are all custom cards. Post them in Casual Cards. Not here
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sorry not lower raising Next door on dueling book
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Weird how we never got a pay-off to the Extra Deck Summoned Skull retrains, huh? Summoned Skull, Archfiends' Apex Level 12 DARK Fiend/Fusion/Effect 3750 ATK/ 1800 DEF "Summoned Skull" + "Summoned Skull" + "Summoned Skull" Must first be Fusion Summoned or Special Summoned from the Extra Deck by banishing the above monsters from your hand, field, or GY. This card's name becomes "Summoned Skull" while on the field or in the GY, but is still treated as an "Archfiend" card. The first time each turn this card would be destroyed, it is not destroyed. Once per turn (Quick effect): You can Special Summon 1 non-Dragon Level 11 or lower "Archfiend" monster from your Deck or Extra Deck, but it cannot attack directly this turn. You can only use the following effect of "Summoned Skull, Archfiend's Apex" once per turn. If this card leaves the field by an opponent's card effect: You can Special Summon up to 3 "Archfiend" monsters with 2500 or less ATK from your GY or banishment, then banish that many cards from your opponent's field or GY.
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I have a lot of these on file, trying to get them out of my head so I stop tinkering with them. First card is a retrain of Chocolate Magician Girl to shore up the pain of playing Shining Sarc without access to the titular card. Second is meant to help introduce Worms to the Reptile pile, as Worm Zero could do a lot if integrated into the Ogdoadic lines. Third was inspired by watching too many Joshua Schmidt streams. Shining Magician Girl LIGHT Level 4 Spellcaster/Effect 1600 ATK/1000 DEF During the Main Phase (Quick effect): You can send this card from your hand or field to GY; Set 1 "Shining Sarcophagus", or 1 Spell/Trap that mentions it, from your Deck or GY to your field, also, you cannot Special Summon from the Extra Deck for the rest of the turn. If a monster your opponent controls activates its effect or declares an attack while you control "Shining Sarcophagus" (except during the Damage Step): You can Special Summon this card from your GY and then you can Special Summon 1 "Magician Girl" monster or 1 monster that mentions "Shining Sarcophagus" in Defense Position from your hand or Deck. You can only use 1 "Shining Magician Girl" effect per turn and only once that turn. W Nebula Meteor Shower Normal Spell If you control no face-up monsters other than Reptile monsters: you can add 1 Reptile "Worm" monster from your Deck to your hand, then Special Summon 1 LIGHT Reptile monster from your hand in face-up or face-down Defense position. You cannot use monsters you control as material for a Fusion, Synchro, Xyz, or Link Summon, except LIGHT and Reptile monsters, the turn you activate this effect. You can only use the following effect of "W Nebula Meteor Shower" once per turn. If you control a Reptile "Worm" monster: You can banish this card from your GY; Fusion Summon 1 Fusion monster from your Extra Deck by banishing Reptile monsters from your field or GY as material. Paleozoic Halaxids Send the top 3 cards of your Deck to the GY and then, if you sent a Normal Trap with this effect, you can choose 1 of these effects to apply. -Set 1 Normal Trap from your GY or banishment. If you control a "Paleozoic" monster, it can be activated this turn. -Destroy 1 monster on the field. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
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Hey, The Ritual Monster is meant to be part of the same 'series' of Ritual Dragon tied to an Attribute-specific Ritual Spell that Sauravis and that random Level 9 WIND Dragon Ritual imply. I tried to design it so that it might see play in specific metagames or silly Ritual high roll decks like Drytron without being too toxic. The Ritual Spell feels like an obvious extension of cards like Mutamorphosis- I don't think I know the monster catalog well enough to say with full confidence you can't do anything broken with it, but I'm curious if more inventive people that me can point out interesting things these cards enable. I was sufficiently scared of the Amorphage Ritual monster that I just blocked it out by level. Ritcher the Gravesoil Drake EARTH Level 8 Ritual/Dragon/Effect ATK 2800/ DEF 2600 You can Ritual Summon this card with "Earth Chant". When your opponent activates a card or effect that would move a monster(s) in your GY to a different place (Quick effect): You can reveal this card in your hand; negate that activation then discard 1 card. Once per turn (Quick effect): You can target 1 face-up Spell/Trap your opponent controls; negate its effects and if you do, return this card to your hand. Mutation Ritual Ritual Spell This card can be used to Ritual Summon any Level 7 or lower Ritual monster from your hand or Deck. You must also Tribute Fusion, Synchro, or Pendulum monsters from your field whose total Levels exactly equal the Level of the Ritual monster you summon, also, for the rest of the turn, you cannot Summon monsters without a Level. If a Ritual monster you control leaves the field by an opponent's card: You can banish this card from your GY and target 1 Ritual monster in your GY; Special Summon 1 monster with a lower Level then that target from your face-up Extra Deck or GY.
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sherril kumar started following Nehemiah Beltran
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Can you message YCardmaker?
The Nyx Avatar replied to Nehemiah Beltran's question in Questions & Help
You CAN, but whether or not he reads/responds is a different story